We are beyond excited to bring the brand new Guild War Update to DHBM! As mentioned in the previous Patch Notes, here are the changes we will be doing to this game mode:

Ban & Protect System

  • Guilds will be able to strategically block enemy heroes from being used in War while safeguarding their own key heroes from being banned. (This system takes into account different tiers, where less heroes will be able to be banned and protected and additionally match-ups between guilds within different tiers as to balance things out)
  • Additionally, banning or protecting the same Hero in 2 consecutive wars triggers a cooldown: that Hero becomes ineligible to be banned and/or protected for the next 2 Wars.
  • The Off-Duty Hero system will be deprecated

War Spars

  • Guilds will be able to use a limited special type of  War Spars, where everything is taken into account, from sabotage values to war car bonuses. Guilds can increase the number of War Spars with a new Guild Perk.

Spars Combat Accuracy Improvements

  • Spars behaviour is improved to better match other combat modes in DH.

Decrease in War Car Bonuses

    • War Car Bonuses were reduced to about 50% of their initial values. (Costs were reworked accordingly).

Reworked Sabotage and new Sabotage Features

  • Old Sabotage features were revised and reworked.
    • Snail Sabotage was removed from the game.
    • All old values for sabotage were re-balanced to be more relevant.
  • New Sabotage Features:
    • Evasion Reduce
    • Tenacity Reduce
    • Patch Level Decrease
    • Battle Badge Disable
    • Red Skill Level Decrease
    • Red Skill Disable
    • Real Gear Disable
  • Sabotage now will only cost Guild Tokens and values have been adjusted.

Ranks Permission Adjustments

    • We worked collaboratively with the community to introduce a revision to a standardized set of guild permissions for each rank.